Getting Personal

 

I never realized how mentally, emotionally, and physically beneficial roleplaying can be. I'd like to share my experience with you in order to share what I have learned from roleplaying.

In my last column I covered eight personality archetypes, aligned along piratical lines. As one might expect, the followup to that discussion involves the age-old enemy of the pirates. Introducing the ninja.

In my previous column I explored the various letter codes that you can combine to help define a personality for your character. Along the way, I intimated that there are two major divisions (P and N) as well as a total of 16 subdivisions. This column explores the first half in more depth.

In my previous column I proposed a new system to describe characters via pairings of well-known archetypes. In this column, I explain how to interpret those pairings. If you have not read the first column you will probably not understand this one. Then again, maybe you won't understand it anyway. It's pretty complicated. Are you sure you're ready for this?

Throughout the centuries, attempts have been made to classify types of people in order to better understand them. For example, in antiquity there were humours and astrological signs, and even today people still ask "What's Your Sign?" Role-playing games, of course, also classify people - into classes and races. But they do a poor job with personality.

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