3rd Edition Dungeons and Dragons

 

I just got my most recent issue of Dragon Magazine in the mail yesterday. Being the geek that I've been for the last 20 years, I immediately sat down to read it. My wife usually refers to this as the time in which I ignore her. I think of it more as keeping up on current events. The big news in this issue is the release of the new rules for Dungeons and Dragons, as well as the return to Greyhawk as TSR's default setting. The issue came with a Demo version of the new character generator for third edition on CD-ROM. I took the generator out for a spin, and liked it.

I just got my most recent issue of Dragon Magazine in the mail yesterday. Being the geek that I've been for the last 20 years, I immediately sat down to read it. My wife usually refers to this as the time in which I ignore her. I think of it more as keeping up on current events. The big news in this issue is the release of the new rules for Dungeons and Dragons, as well as the return to Greyhawk as TSR's default setting. The issue came with a Demo version of the new character generator for third edition on CD-ROM. I took the generator out for a spin, and liked it.

I didn't understand everything that I was doing when making my new little Rogue (that's a thief for you 1st edition purists). I know that my confusion and lack of understanding will go away when I buy the book. The demo was easier to use than the character generator TSR put out for their 2nd edition rules. Also included on the CD was a pdf file detailing how to convert 2nd Ed characters over to the new rules. According to the ads in Dragon, a full version of this CD will be included with the purchase of every 3rd Ed Player's Handbook. Major points to TSR for doing that.

What has changed with these new rules? I remember when the 2nd edition rules came out and players whined over the loss of their monks, assassins, and ninjas. The monks and assassins are back in the new rules. The monks have even had their vibrating hands power returned to them. For those of you who don't remember, vibrating hands could cause some serious pain to anyone who was hit by it. All of the character classes have been given complete revamps, and from the teasers that Dragon has had for the last year, they all look great. Every class has its own special little power or skill, and high level characters are bad ass again. They redid some of the weapon restrictions for priests and wizards making them cooler to play. I always loved playing a wizard, but dreaded trying to survive the first five levels with only my sling or quarter staff. It took until sixth level for me to stop worrying about being killed when the local street urchin looked at me cross-eyed. Another new character class addition is the prestige class. You can't start out with a prestige class character, but it looks like a cool thing to do when you are able to. The prestige class counts as a new character class, but it allows the characters to grow in ways they just couldn't in 1st or 2nd edition. The prestige class is also a great place for the odd classes like 'merchant'. Prestige class is also where the assassin class has been placed. Not because the assassin is a weak character like the merchant, but because more than just thieves can be assassins. It will take a little more work to qualify, but you can eventually have your wizard join the assassins guild to fulfill a contract on the odd day off. How's that for a rocking concept? Just like any other class, the prestige classes come with their own special goodies (extra spells, feats, attacks, languages, etc.).

The big change with the new edition comes in the rules. Almost everything has been replaced by a d20 roll of one kind or another. The new edition has also remedied the confusion over whether to roll high or low. All rolls want to be high. Big numbers are your friend. I think the only exception is with the percentile dice, but I can live with that. Spell casting has been given new rules as well. One of the new little rules allows a wizard to cast a spell quicker than normal. They won't be able to do it every time, but when you need it it's there.

Skills seem to be playing a larger part in the new rules. I wish I could say more about them, but they just haven't said a whole lot about them in Dragon. I do know that Rogues have an access to the largest number of skills, which helps make them useful for more than spelunking in front of the party. Along with skills come the new multi-classing rules. EVERYONE can multi-class. Only monks and paladins are denied this. The drawback to playing a wizard / rogue / fighter / priest versus the single class wizard, is that the wizard will be able to cause large amounts of death much quicker than the schizo with four classes. Like I said before, there is cool ass kicking stuff available to all characters once they hit 8th level or so.

I was going to buy the new rules when they came out anyway, cuz I'm such a geek. However, all this other stuff I've been reading about in Dragon is making me feel really good about buying the new rules. Besides, unlike a lot of other games, DD has been pretty conservative about issuing new editions to their rules. This is the 3rd edition in about 30 years. How many years was GURPS around when it hit 3rd Ed? Not to bad mouth Steve Jackson and his wonderful games. I love his stuff.

Now that I'm done gushing over the new rules, here are some problems with them. The artwork they've been showing off looks like Planescape rejects. Where is Elmore and his wonderfully fertile looking heroines? The Player's Handbook is going to be released in August. Fine. Premier it at Gen Con. Cool. The Dungeon Master's Guide is released in September, and the Monster Manual won't be seen until October. HELLO! IDIOTS! I'm a big geek and I wanna play a new game NOW! I don't want to have to wait until October to put together a game with the new rules. That's my only real problem with the new system. It may seem like a somewhat minor one. As an adult turning 30 next year, one might think I could wait until October to start running a new game. The problem is, I can't. I've held off all year from putting together a new DD game because I didn't want to feel like I should convert everything over night in the middle of things.

That about does it for my take on the 3rd edition rules. They look like an awesome set of rules, and I can't wait to start playing with them. I may even try coloring in the pictures like I did with my original books. I guess if I do color them I could try and make them look a little more like Elmore's stuff... We all know why gamers love his artwork. It ain't the dragons, that's for sure.

I got the new handbook 3rd edition i never got into dugeons and dragons until i was smoking well...now me and my friends are total nuts about it it lets you keep the imagination 1 person should never lose and people from all walks alife play it now not just geeks.

I have to thank an old departed friend and my boyfriend for getting me involved in D&D. You guys ever try Rolemaster, it kicks D&D's butt left and right. Don't get me wrong, I love D&D.
Wink. ;}

Personally, despite some grumbling from certain corners (ususally the same ones that contain the Munchkins and Rules Lawyers btw) I love the 3E. It's almost good enough to make me go back to level based systems... I will play it from time to time despite that irremoveable flaw. (if you didn't have levels and classes, it wouldn't be D&D...alas). But that's a personal grip. Finally the fighter isn't just 'that guy with the extra stat bonuses and lots of Hp' that gets sent to slow down the fire giants while the 'real characters' whip out their spells or backstabs or other special abilities. I've know AD&D players that would only play spell casters, specifically wizardly ones, because after about 8th level, they started being 'nigh unbeatable', due to the power and versatility of their spells. And the higher you got, the more powerful they became. Now, spell casters are probably still the most powerful at crazy levels...but at least the lowly fighter now can be something other than name-race-fighter. Truth, in the past the only thing seperating one character from another were level, stats and magic items. Honestly. But hey, everyone already knows this. time to stop ranting. c ya

No, that post is a good example of anyone who thinks that everyone has to play a system or game type just because they prefer it and can not grasp the concept that other people might have different tastes and preferences. It has nothing to do with the game system, brand name, edition number, or anything else other than the sheer egotistical self-centered closedmindedness on the behalf of those who post and express themselves in such terms. Personally, I never really cared for any of the DnD systems, the origional, 2nd, 3rd, or ADnD. Why? Because I'm not really a magic person, and more into doing things the hard way, though I will admit that some of the DnD campaigns get quite interesting once you toss out all the magic, Cyperpunk is the same way. My favorite gaming system is actually something that the group I gamed with in college scraped together from different gaming system rules and then played in the campus library in the research section with all the maps and such readily handy.

Just remember, no gaming system really is that bad. It's just a matter of finding the ones you prefer to play.

Jason

Wooz, You seriously need to get laid !!

Man sleeping with itchy butt wakes up with smelly fingers
..................konfutze

Un fortunately after purchasing the Hand Book i found that only the demo was not included and not the full version for the PC Gen

Vastant, yes. You are right. I really should have changed that in the story, but at the time I wrote the story, I actually had thought it was going to be a full version.

Shake Spear- I have a wife. Of course I need to get laid. :) (No offense Dear, please put that 2x4 down, please?... OWWW!)

3E is made for twelve year olds and gamers girlfriends that play once a month. This sucks far more that I tought it would. If your like 2E or 1E do yourself a favor and get into hackmaster. Wizards of the coast is a shitty ass company and has no buisness outside of there card thumper buisness. Fuck Wizards od the Coast and 3E can suck my left nut. All of you that buy it are contributig to the death of TSR and the greatest RGP of all time.

What's wrong Ghost? Get tired of waiting for the 2e vs. 3e discussion to load in the other area? TSR was a bloated corpse before Wizards bought them. Buying 3e means that TSR might actually survive as an independent entity within Wizards and Hasbro. If TSR has nothing worthwhile left to its name, Wizards will have no reason to keep it as a subsidiary and will swallow it. I've been playing for over 2 decades now, and I love 3e. I also like Hackmaster.

Hey Ghost!
I guess you don't have a girl friend then?
I guess you're one of those grumpy, sour, lonely gamers right?
I feel for you man.

But guess what Oh great master of witty insults, 3e means that there will be more new players by making the game more accessible. If on top of that it makes the game more accessible for our non RPGist spouses, all the better. RPG can now be good fun with the girlfriend or boyfriend.

And next time, try to do something else than "cut and paste" your lame insults from one post to the next.

For the other readers of this post, check the "Why women won't game" post. I think Ghost and the other shit slingers like him are part of the reason.

Getting back on the topic of THIS post.

What are the improvements between the first and later versions of the CD?

There have to be major one right? The first one was so full of glitches that I stopped using it after two trials.

See ya!

I now see that Woz posted his thing in august...

I guess it ain't much use to know how good or not the CD is no, it probably ain't available anymore.

But just in case, what issue was it in folks?

-I should read people's post with more attention

I just got the 3E PH last week and it had the demo CD inside the back cover.

Wooz you actually coloured your books?

Your the second person I've "seen" that has done that and isn't crying about how he/she defaced priceless colector items. Man, everytime I'll see 1st E book sell for mucho pesos over E-bay I'll think of you and smile.

By the way guys, check out all the neat stuff that is coming out for Sword and Sorcery, lotsa great stuff, well balanced (usually) and easily adaptable to most campaigns. Just perused "Book of Eldritch might", it's really Storm Bringer in it's feel. Many great NPC's to be made with this book and some nice things for the players to use.

Coloured his books... wew! Thanks for the laughs

Sam,

Coloring in the 1E books wasn't actually all that uncommon. I sold all my 1E books over 10 years ago, so I didn't care about their condition. I actually got $30 for my DMG which had been colored, beaten, and had notes penciled into the margins.

Glad it could make you laugh, but I'm surprised you haven't run into it more.

Wooz,

actually I have, it's just that most people who have are crying over it.
It's nice (and all too rare) to see some people enjoyed their books for all their worth.
Mine are filled with penciled notes, so they are worthless too. I keep them as momentoes of my best times in High School (yes I was a geek).

C-Ya

Ahh. Yes, I enjoy my books for all they are worth. I've never been one of those people to put protective covers over my rulebooks and worry constantly about their state. They're books that I will be using, ergo they will get beaten up over time.

I remember the first time i saw anyone play DnD, I was hanging out at a game workshop hole in the wall kind of store about a year ago. The people there were playing some kind of Egyptian campaign. Some weeks later i began my first campaign with a guy that said that since i never played before he would let me roll 4d6s for my stats and drop the lowest number. I rolled a 24 on strength, I asked is that good? Everyone just stared at me and was ordered by the dm to keep the 24. Now i would kill for the stats my first character had, now all my new characters have shit stats WHHYYY?!

Look, I have tried 3rd ed, and it sucks. 2nd ed is the way to go. 3rd ed was made for 3 year olds

Wow JSDragon, feel strongly about that opinion? You're right, 3E was designed to appeal to a larger audience than previous editions. What's wrong with that? Nothing dude. Even though the rules are no longer as arcane as the rules I first learned to play with, I really don't feel that the rules have lost anything. I've played 1e. I've played 2e. I played 2e revised. I had a lot of fun playing in all of those systems. However, I've had TONS of fun using the new rules. There were so many odd additions to the rules lurking about in so many otherwise worthless supplements, it got old, and started losing a lot of the fun I associated with it.

I firmly believe that anyone that gives the current rules an honst chance will enjoy them. Other than that, I have to say it's pretty cool that a story I wrote back in 2000 is still getting comments in 2002.

I am way behind the times: I tried my first 3rd Edition game last week. I'm going to my second session tomorrow.

The essence of all editions is the same. You roll some die to see who goes first. Then you roll d20 to hit. You cast some spell and the victim rolls a d20 to see the result. Arguing over all the details like feats versus non-weapon proficiencies versus secondary skill has little to do with the game. If your DM's game sucks, it doesn't matter what edition he uses. Likewise with a good game.

The game that I attend would be just as fun if it used 1st or 2nd Edition rules. Exotic prestige classes, races and abilities don't make the game fun; they are just flashes in the pan and quickly lose their luster. Even now, some new 3rd Edition abilities seem boring. The initial interest has peaked and worn off quickly. Now, either the game world and events keep my interest or it doesn't. 3rd Edition won't save the game. If it was 1st or 2nd Edition, it wouldn't be wrecked, either.

Since I own 1st Edition (and a few 2nd Edition) books, there is not any real reason to buy 3rd Edition. For a newbie, I'd recommend 3rd Edition merely since it is more readily available.

I'd like to play your games, but, maybe some people
don't know how to get in. LIke me lol. I'll figure it out.

I've been playing RPGs since 1979 with D&D and I've tried all of them. I don't like very many rules as this takes away from vital role playing time. (who cares if the combat rules don't accurately reflect the real world?) it is a GAME, remember.....Palladium stinks, by the way.... 3rd edition D&D takes games back to the day when you had to wing it instead of looking it up in the rules. This is vital for those of us who have social lives (yes, with girls) lol

One thing I really dislike about third edition, is the rules selfcontridcit themselves. I know the core rule books rule over all the others, but my player think its more fun to argue over the stupid rules. Seriously. One of them came up with a stupid idea, he was a forestmaster prestige, and him being a tree man, wanted to be able to walk threw himself, I just wish they would get the stuff together, adn sitck to one set of rules. Not make more as they go one. So far, ive seen a rule being contridicted by five other rules, and they ech said different things. AHHHHH.

Mark Main, I would recommend you do what I do when presented with players like that. Explain that you are the DM and that what you decide goes. No matter what the rules say. To further combat rules lawyers, I tend to only allow the core books in my games.

Dmhoward! We tend to think along the same lines. I do recommend 3e wholeheartedly. For us, I think the greatest benefit was the pace of the game. The "game" portion of it, at least with the 3 core books, works like clockwork. Combats moved right along, even complex ones. Characters had more options available to them, and were less at the mercy of the DM's whim (which tends to make these things personal). Challenges are easier to scale appropriately. Also high level magic becomes more relevant. In the first editions, it was very difficult to affect any character directly with magic, due to the saving throws.

Dmhoward! We tend to think along the same lines. I do recommend 3e wholeheartedly. For us, I think the greatest benefit was the pace of the game. The "game" portion of it, at least with the 3 core books, works like clockwork. Combats moved right along, even complex ones. Characters had more options available to them, and were less at the mercy of the DM's whim (which tends to make these things personal). Challenges are easier to scale appropriately. Also high level magic becomes more relevant. In the first editions, it was very difficult to affect any character directly with magic, due to the saving throws.

Lets face it, most of the people who play 3rd ed. have never played the original 1st or even 2nd.
The skills for 3rd are weak and vague, multiclassing isnt worth it unless your taking the ROGUE class just to get more skills. This is a real munchkin system for players who want to start off as gods (every group ive played in or tried to DM whines about starting at higher levels because they feel their abilities are too vague).
In closing, most people who are avid 3rd editionists havent even read the rules properly. In fact I am lead to believe that Wizards of the Coast hasnt read their own rules properly, if they had theyd realize that some of their suggestions for characters breaks the rules. Like using CATS GRACE on a character who has Weapon Finess and Power Attack, It is suggested to use this 'Combo' to increase damage, but if theyd read the rules about 'base attack' theyd realize this is an impossibility. There are many more. Enough said, serious gamers should get a copy of 1st edition off of E-bay.

You're part of a dying breed Nexxus. Is this a last gasp before going under for the last time?

Nexxus,

The weapon finesse + power attack combo works great because you can take your entire BAB and add it to your damage without taking too much away from your chances to hit. That extra +3, +4 or +5 damage is worth it.

Oh and when you write:

"This is a real munchkin system for players who want to start off as gods "

Just after having writen:

"The skills for 3rd are weak and vague, multiclassing isnt worth it unless your taking the ROGUE class just to get more skills."

Well who's the munchkin?

Multiclassing makes you more ver-sa-tile. you know ver-sa-ti-li-ty so you can have more play op-tions. The only real bonus is better saving throws, you just get a little bit weaker. Which is just fine for the bonus of being a jack of all trades.

Nexxus,

I find it intriguing how you can insult so many people with your thoughtless and baseless comments. I played 2e for 8 years. In a flat comparison between 2e and 3e, then 2e sucks! Let me list a few reasons why your comments show that you may have never picked up a 3e PHB.

1.) Skills- unlike non-weapon proficiencies, you can use your skills. Also, you do not have skills such as cooking. It is assumed an idiot can make their own food.

2.) Skills again- even a fighter can gain some of the skills of a rogue like move silently, they just have to pay more for them. In 3e, you can actually make a sneaky fighter.

3.) Multiclassing- in 2e a 7/7 fighter-Mage would would be only ONE level behind the rest of the party. The rest of the PCs would be 8. That is cheese because that fighter/Mage is a 14th level PC! What did you say about munchkins?

I could keep going, but we have established that you know nothing, so why bother.

Actually Elliot,

multiclassing was just different in 1st and 2nd Edition.

You took the best of both classes (except for hit points which were averaged). It was more or less ballanced, but I admit that just being one level behind wasn't really a big drawback. Maybe if they had added an XP penalty (say 10 or 15%) it would have been more ballanced. But let us leave the past behind.

Now in 3E you add up everything, so of course you have to add up the levels.

On skills vs NWP

With skills and powers you could buy NWP at double cost also, but it was soooo complicated to keep track of each NWP costs.

Many skills weren't covered by NWP so you're right a sneaky fighter was out so was a climbing cleric or…

And Nexus just doesn't like 3E what can you do, bashing him/her on the head with the core books won't make him like it more, just as his/her insults and poor arguments probably won't make us change our minds.

The two editions are basically two different games. It would be like a Traveller vs GURPS Traveller argument or Legend of the Five Rings vs D20 Legend of the Five Rings. It comes down (for some part) to a question of what makes you tick. In fact D&D 3E is AD&D D20, just like Cthulhu D20 or Star Wars D20.

I like D20 because it is a simple RPG system that:
- Anybody can pick up in a few sessions
- Doesn't get in the way of actual play (even if I still confuse the las two editions at times)
- Follows a constant logic in their rules
- Is more or less ballanced and gives all characters the same potential.

Sam from Quebec, I've played the 1st edition D&D game for 10 years, always as the DM. I've never played 2nd edition and I'm now only learning the rules of the 3rd edition. From the D&D Rules Cyclopedia (definitive source for all rules concerning the 1st edition) there really is no allowance in the rules system for Players to multi-class. Therefore, in the 1st edition, you could choose one player character and one only, and stick with it all the way to the highest level, for that character. The exception would be a Cleric betwen 9th to 29th level who wishes to change to a Druid. Of course, this class is entirely optional and the DM could rule that this optional class was forbidden in his campaign. One gazzateer I'm aware of for the first edition, allowed the player to multi-class as a Merchant, thus becoming for example, a Fighter/Merchant, or Thief/Merchant. The system of multiclassing really was as if you had two characters in one. A Fighter, with all the abilities, skills and talents of a fighter, mixed with everything that came with being a Merchant. The Player , with his Fighter/Merchant character, could advance to level 36 with his Fighter, and to level 36 as a merchant. Of course, this system again, is completely optional, not detailed at all in the official rules of the D&D 1st edition game. (Rules Cyclopedia).Compared with what I know about multi-classing in the current 3rd edition, it far surpasses the older version by far I think. In the current edition, multiclassing rules concerning awarding of additional abilites etc. is far more fair.

I don't think the 3rd edition is a totally different game to the 1st edition. The concept of the game, PC goals and tasks of the DM remain the same, however the rule system (especially for combat) is entirely different. I think the 3rd editon looks much better. I'm looking forward to using the new rules..

http://www.seankreynolds.com/rpgfiles/rants/index.html

The above link will take you to the Sean Reynolds site, where he goes into considerable detail on the decisions that they made in creating the game mechanics.

It really shows the care they took in doing it the way they did.

Just a note from a girlfriend being brought into gaming... I've looked at 1e rules and at 3e rules and if my dm boyfriend weren't using 3e, I wouldn't be playing. They seem much easier to grasp than the first ed., esp. for someone who's brand new to rpg. Most of the characters in our campaign are 1) female and 2) new to rpg. Seems e3 appeals to the ladies a little better than the original. Hear that boys?

Thanks Becky for making my point for me.

3E = greater accessibility = more playing opportunities (be them with ladies or gents) = more potential fun no?

And Becky it's not because your a woman, my sister got 1E and 2E real easy and she was 11 or 12 when she started playing with us. Probably you don't like math or complexity or both.
3E is less geared towards the brainy geeks than it is to a broader, larger, younger target audience.

Sam, your statement leaves room to imply that the prior editions actually had intelligence in their game design that is innaccessible to the layman, or to "non-brainy" people, though I don't think you intended it to sound that way.

In comparison to 3e, the prior editions were incoherant and inconsistent, needlessly complex, requiring a lot of arbitration and arguments to settle. Brainy people should expect to have more problems with it than they would with 3e.

What I meant to say was that you had to love (or at least not get bothered by) complex systems to get to the fun part of the game.

No the game design wasn't very intelligent, it required too much mental skills (memory) to use conveniently.

The first version of dnd I ever played was the third edition and I loved it. I think it is a great system. I have played other games before dnd (Rifts was my first game and GURPS came soon after) but dnd is by far my favorite. I have tried the first and second editions of the game and I think the third is the best because it is the easiest to play. This allows for more focus on the game, and as a dungoen master i hear "which dice to I roll for this" a lot less than I did when trying the other versions.

La Terza edizione va studiata sin nei dettagli ed interpretata perfettamente per essere giocata, ma quando si riesce a fondere questi due compiti il risultato e' semplicemente incantevole. P.S. Miky da Carrara

The Third edition goes studied sin in the details and interpreted perfectly for being played, but when the simply charming result is succeeded to fuse these two tasks e'. P.S. Miky from Carrara

That is what the Babel Fish gives me as a translation. Not what I would call a good translation, but I think we can say that Miky likes the third edition and finds it very playable. If anyone can offer a more precise translation/interpretation I would appreciate it.

I got the gist of it.

One thing only thing is that his name could be "da Carrara" just like in French we have the suffix "de" which also means "from" but is an integral part of many names that belonged to the old noble families.

Sam, thanks for pointing that out. I'm hitting myself for forgetting that da Carrara was probably his last name.

Doh! I mean prefix not suffix... I always get these confused

3rd edition is a joke. For the following reason...

1) you keep the same damn inititive on every damn attack. What the hell man? Your going to throw a dagger the exact same way evey six seconds?

2) You can dule class to any damn class, even though you don't have the stats for it. "Duh, I'm a 3 Int oger, I think I'll be a mage!". As stupid as that is, your system allows it.

3) You can where the same damn set of armor from 1st to 20th level and get hit and take damage while whereing it, yet it will be band new all those years. It never takes damge. HackMaster has fixed this.

4) There is no oath or honor among your characters. They system I play keeps track of your fame, honor, armor, alighnment, and even crates a character backgroud all to give the effect of realism. 3E if for a buch of munchkin characters who want to kill monsters and do nothing else. Play hackmasters and see what gaming is supposed to be like.

P.S. Have fun paying for your suck ass 3.5 ED next month losers

Ghost Gamer,

It's nice to see you couldn't be bothered to actually read the rules before making your baseless and pointless attacks against D20. Go play in your little home game. Be sure to stroke yourself while congratulating your gaming group on being so superior. In other words, either read the rules or sod off.

Said it before, I'll say it again. Because the RULES allow it doesn't mean the DM should. Some DM skills are in order perhaps?

Get a spine, say "No that's not allowed in my game." You'll thank yourself for it later, ok?

I see Ghost's witt is as sharp as ever.

Sheesh I guess it's useless to replys since he seems as dull witted as a rock but hey what the heck:

1) You can roll everyround if you want to lose time man.
Many things allow you to change initiative (readying, delaying, refocussing, etc)

2) Yup if someone wants to play a wizard with no spells he/she can. Just as nothing in the rules says you can't jump off a cliff, attack monsters too strong for you or drink acid.

3) Yeah riiight, as Monty Haul as hackmaster is you'll keep the same non-magical armour for 20 levels... yeah believe that.
Oh and for the reading impaired, there are rules for damaging armour and equipment (you just didn't bother to read them). They aren't as detailed as hackmaster's I'll give you that, but why bother? You'll just buy or find a new one before it gets too worn out. Also clerics and wizards have access to mending at first level and make whole not too long after that. How many scrapped pieces of equipment will there be then?

4) You say: "There is no oath or honor among your characters. They system I play keeps track of your fame, honor, armor, alighnment, and even crates a character backgroud all to give the effect of realism."
This one really cracks me up. What a jackass you are. Who gives a frell about your oath of honour? It's a question of player preference. Some need a specific (written oath) others work on assumptions and others don't play with honour.
Fame, alignment and armour... well yeah if they are important for you keep track of them in your game.

But I can already see you delving into the honour and fame tables to see how you can maximize every piece of roll play er... roleplay you make.

Yeah and we're the munchkins.

And as far as 3.5 goes, thanks for the well wishing we'll try to have fun.

Enjoy Hackmaster oh master of the sharp wit.

PS It must one hell of a brain numbing and irritating experience to spend an evening every week with you, my sympathies for your fellow gamers.

I am trying to get group of 6 D&D players together to play a 3rd edition greyhawk game by email, send me an email if you are interested.

Wooz (or Wuss), I woudn't waist my time reading that crap. I'm suprised that I even waisted my time playing the two time I did. All you guys RAVED about how great it was so I gave it a shot. I even played the seconed time with a seconed group just because the first time sucked so bad. All there was, was a bunch of guys arguing about the poorly written crappy rules in both games. I had to hear "The rules don't specify" about a hundred times. Now they are going to have you buy yet another book. This system is for munchkins. Try Hackmaster man! Once you go hack....you don't go back!

PS: Hey Sam whats up. Good to see a familiar name.

Ghost, I have tried Hackmaster. It's nice for an evening's distraction. Not quite a game for well-structured campaigns or intelligent characters. If you want to play with rules that are all but xeroxed from earlier editions go right ahead. Just stop verbally masturbating yourself here.

I look forward to picking up the 3.5 rules, but I'll admit part of it is the idea of being able to replace my current books that are starting to fall apart. Easier to forestall the wife's complaints about the money if I need the new rules. :)'

Dude, You didn't like Hackmaster? Did you play a premade character or something? I thought the system totaly kicked ass. You have honor, family history, social class, Where your character was trained, you evenhave information about your parnets.

A lot of the rules were from preveous editions but that was the beauty of the system. When they were all apart in 200 diffrent books, there were too may rules that conflicted with each other. Hackmaster picked the best ones and fixed the system. They added new rules that fixed the old. Thats what you do to fix a system, not make a whole new one, uncompatable with the old. 300 1 and 2 edition books I had and they wern't worth a crap in 3E. Now I can still use them.

The whole reason 3E was so great was because of you gamers bitching about too many, rules, too many books to buy. In not even half the time, wizards has the same amount of books and now changing editions. The system when I played was way to symplistic. And some of the rules were totaly stupid. Like I tried to eat a minotair steak and they said in the "Book of Vile Darkness" that would be canableism and I'd instantly turn evil. Thats lame, I was a halfling thief....I mean Rogue. And all those munchkins were playing nymphs and crap and those books let them. I guess if your happy with this Mario Brothers type of play were you can beholders and have 2 dimentional character with no back grounds, I feel sorry for you.

Also if I have a problem with rules I can just write on the Hackmaster web site and ask the authors of the books myself for answers. Thats because Kenzer cares about the game and its players. The only thing wizards gives a crap about is getting you guys to shell out another 20 -30 bucks.

PS Sam, whats up with the "jack ass" stuff. I didn't say nothing to you dude.

Actually Ghost

you said:

"...3E if for a buch of munchkin characters who want to kill monsters and do nothing else. Play hackmasters and see what gaming is supposed to be like.

P.S. Have fun paying for your suck ass 3.5 ED next month losers "

So you did say something to me and every other player of 3E.

Second: "Also if I have a problem with rules I can just write on the Hackmaster web site and ask the authors of the books myself for answers. Thats because Kenzer cares about the game and its players. The only thing wizards gives a crap about is getting you guys to shell out another 20 -30 bucks."

Well as much as I salute the folks who do Hackmaster (and I know they do it with alot of heart). The people at WoC also take the time to answer your e-mails on their customer service web page. So there you go.

Also, I totally agree with you that Savage Species and Races of Faerun should be read very carefully by the DM before allowing any of the non-standard races into the campaign.
I mean they are more a GM's tool than a players' tool, especially Savage Species. Just as Players' Options from 2E weren't meant for min-maxing but for creating character templates to fit into a specific campaign. The GM and the players should decide what kind of universe they want to play in.
One of my GMs allows the application of Races of Faerun to the basic character races found in Forgotten Realms plus the Half-Ogre from Savage Species.
Another is very restrictive as the game takes place in a Norse World, each campaign is interesting in its own way. But I've always found the gaming group to be more important than the rules per say, I mean with the right people I've had fun playing GURPS, Space Master, RuneQuest, MERP, MechWarrior and Twillight 2000. All of which have so-so systems.
I mean RPG's are just the excuse we use to meet our friends and have a good time, just as others use bridge, bowling or bingo.
Sorry Ghost about the tongue lashing I'm in a bad moon lately.

Watch out! Grumpy french canadian coming through.

Salut la gang.

It's okay dude, I wrote a lot of crap on the other site that I'm none too proud of.

When I played 3E I totally missed the Honor statictics that you got in Hackmaster. Thats all that I was talking about when I wrote that. In Hackmaster you get honor for things that you do, depending on your alighnment. If your in great honor you get a +1 to ALL rolls. If your honor sucks you get negitives to ALL your rolls. This help for roll play in the way that characters need to behave and act accordinly to their alignment and class. I's a roll playing tool. In 3E there were a bunch of guys just running around and there was no penalty of lets say someone killed your wife. In Hackmaster, thats a great honor hit, if left unavenged. In 3E, who cares I'll just get another wife.

This also allows you to make oaths on your honor called Blood oaths. If you go around breaking a lot of oaths no one is going to trust you and will look down on you. That was something I always think the game needed. I made a log of all the games I ran in 2E and I cant tell you all the promises that were broken by PC's, and they got off scott free because I as a DM could do nothing. (Well I could have sent NPC's) after them, but ususally I'd forget.

I also missed the alignment charting Hackmaster had. You have to play according to your alighnemt. if not the GM gives you points toward another alignment. It takes 9 alingment infraction points to cross tto the next aligmnet. This means if a lawful good paladin commited a murder he would get like 7 infraction points. The amount of points are determinded by the GM. 3e Just makes you guess. No one was playing by their alingments. Unless they piss the DM off they'll have no draw backs.

Another thing that pissed me off was when the Barabarian of the group had almost as good a chance to look for traps as I did. I'M A THIEF FOR GAWDS SAKE! True he was 1 level higher, but damn. Tell me why the hell would you ever play a thef in that system.

Maybe I just played with 2 suck ass groups, but a friend of mine that played 3E and converted told me that 3E had major flaws in it. I heard that they are going to make some MAJOR changes to the rangers in 3.5 making it uncompatable with the 3.0 things prviously written.

Sorry If you took offence to my 3E bashing. I see now that the P.S.. was a bit much

Let's be honest, Hackmaster is deliberately complicated. But that's the fun! At the same time, it's got a hard-ass attitude to arguing with the GM.

Best part about Hackmaster, you laugh out loud when reading the books. It's supposed to be an ironic parody and the Kenzer boys judged it perfectly, whilst making a playable game. Damn, I just admitted that Americans can do irony.....have to hand my passport in at the UK passport office and quit the island!

Having read quite a few of the articles on this site, the basic defence (IMHO) usually seems to boil down to 3Ed being simpler to play.
[Not my experience - and if the number of theological arguments about AofO are anything to go by, not the actual experience of a lot of 3Ed'ers.] However, I bow to majority opinion on this one.

Like I said some time ago, 3Ed is a system still on the long path to a finished article ( read that carefully - I didn't say it was bad, just not done). Hackmaster for me feels more like the natural successor to 1Ed - that 2Ed never was. It feels like the fixed version of AD&D V1.

And I still think that the Magic Bullet would be something between 3Ed and Hackmaster.

Comments?

...after reading all this, I need to throw my two cents in. I'm an avid 2nd Edition fan. 2nd Edition created things that improved upon first edition (toned down Psionics to a reasonable level--but still made a great fight via mages). I tried 3E, but I'm taken aback by it. I totally miss the 2nd Edition kits... while "prestige classes" are there to offer what 2E kits gave, you generally need to be 5th level before you're eligible for the Prestige Class. I miss my Bard with Jongleur kit -- it was almost identicle to the Oriental Adventure Monk! Dodge anything (if enough room)...what can beat that? But now, you need to be ~3rd ? (forget, haven't really looked at rogues, I just know you get evasion after the monk) Or 7th if you get the prestige class ninja of the moon order (from the 3E OA). I miss the Original OA monks, Kensai, and Hengeyokai... I also disagree with the multiclassing = +1 level. And the +3 ECL of a Svirfneblin... You're telling me a 1st level Svirfneblin Fighter (ie 4th char) can take on a 4th level Human Fighter? Are you insane?! I enjoyed the smaller experience points needed to master the beginning stages of a class... Just like learning to play a guitar, it doesn't take you LONGER to learn just because you started later, it takes the same amount of time, just as if you picked it up first [compare 1-4th level exp to 5-8 level and you should understand what I mean].

Furthermore, I miss Al-Qadim, I loved Sha'irs... but where are they now? I love Wild Mages... I loved Spellfire... but now it totally sucks in 3E. I loved 2E Psionics... but with 2.5E Psionics, they tried to kill it with MTHACOs and the like -- and now they've come out with 'Power Points' -- like you get 10 at first level, as opposed to 50'ish + (depending on what you were). Psionics is completely lame now -- it's not even equivalent to a magic user.
....and what's up with Saving Throws now? There's no point to really being a mage. In 2E, a 6th level mage cast a fireball on Orcs -- their Save Vs Spells was like...13? -- or whoever the spell was cast on, they have their Spells save, if they failed, they took damage, if they made it, half or none...depending...
But now... the "DC" of the Save vs Spell is "10 + lvl of spell + modifier"... I thought it was a great idea...but .... it gets capped? a 5th level character should have almost no problem of making a save vs a 40th level caster doing fireball (excluding the over-famed Epic rules that I think are totally over-rated and the of course '10D6') the same as a 5th level caster casting fireball?! But weight, I know -- you can waste a 'feat' [one of the very few you receive] and get HEIGHTEN to actually make it a 7th or even 9th level 10D6 fireball. But why? If they wanted to make spell DCs increase as the wizard (or lame-sorceror) increased -- they should equate it to their level, rather than the level of the spell.

Now that I've said what I hate about 3E -- I'll spin off some things I like.... after I talk about Feats... hate 'em, they're limited in what you can do, and you don't get enough [for a normal human monk you get *7* at 15th level]...? And some feats are generally more powerful than others... ie 'Dodge'... +1 AC (Oooo...yay) ohya--- vs 1 opponent... and then there's Iajitsu Focus... +Xd6 to first strike on opponent/immobolized opononet/objects ...Hrm...which one would I chose? and I also have to throw in the Initiative stays the same every round... (and yes there's up to -10 delaying, refocusing, readying etc) -- but you're initiative is STILL the same thereafter... I know they're trying to limit die rolling... but sometimes, that D10 was just what you needed... 10 segments in a round, 10 rounds in a turn... ahh... the days... especially if you were going up against monsters who attacked every segment vice rounds... And what's up with Haste?! +1 partial action.. What?! Haste used to be everything doubled... now... it's just a Oooo I tap you one extra time per round... Speaking of that... Epic Feat "Faster than something or other"... haste self for *5* rounds... EPIC FEAT?! Lets compare that to... "Deflect Any/All" -- compareable to what a 1st level (original) OA monk could do---deflect asteroids/spelljammers/moons, as many as you wanted, compare that to... 'Hasted for 5 rounds a day'... ..

OK -- Things I like... Book of Vile darkness... eh, it's ok. Book of Evil -- Whoohoo! Gotta love it... I enjoy the fact that helped boost up characters... eh... I can't really say what I enjoy about it... my current group I'm in... has people that don't understand rules, but think they're good. 2E, I never had that problem after the first game... mostly because we didn't invite them back, since they never bothered to read the book. ...I swear I'll try and fit something good about 3E before I finish...

As for the guy talking about wives, honor, blah blah blah... yeah, it's nice if you WANT to include that... ...but... last I knew most adventurers maybe had the girls on the side, and then when they retired maybe thought about it... sometimes it's fun to put that stuff in there, but being forced to have a wife/love affair in the game? ...'But I WANT to slay the dragon, not stay home and do the dishes'...Hmmm... K...Honor... there's honor in OA -- that's where it belongs. Alignment -- up to the DM, I feel if you play within the basic guidelines, you're good... if your LG and slaying villagers coz you looked at you silly... convince me... (show me where putting a baby in a bag of holding is an alignment deviation when you're protecting it and opening it every 15 minutes for fresh air?) Blah blah blah.... ok, pretty much, get a life... more to gaming than worrying about other stuff to bother with. ie DND was not made to be a Contenstant #1 type of event....it's slay monsters and get magic goodies. Oh...and dislike the move to 'make it more realistic'... it's a FANTASY GAME... ok...

OK... Good things about DND 3E -- trying here, really am... it's a little more balanced... I like how they tried to describe what each action was, and what doing them in combat would cause to happen (attacks of opportunity, etc)... uhm... I liked more detailed rules of breaking items... I definitely love the new rules on Poison & secondary damage... but I miss the Death & 20 type F poison... ok, whew, did it... good things about 3E.

Just to give you some history, so you don't think I'm narrow minded... Seriously, I try not to be... Gaming systems I've played: DND 2E (RL), Cyberpunk (RL), ShadowRun (L), GURPS (DL), Paranoia (DL), RIFTS (DL), Robotech/Macross (L) [this is the game for wives, major roleplaying not hack&slash], Vampire/Werewolf/Bastet,etc (RL) [this too], BattleTech/MechWarrior (L) [kinda slow], list goes on and on... but those are the main ones... pretty sure I left a couple out...

I miss 2E... the guys (who I've played with) that play 3E, make it exceptionally boring.... the group I gamed with forever with 2E (& others), when we tried 3E... it was a little pathetic... started using 2E rules to speed it up...

Just my two cents.

alright -- re-read once it was posted... some changes:

"if your LG and slaying villagers coz you looked at you silly..." should read "if your LG and slaying villagers coz *THEY* looked at you silly..."

...secondly...

"RL" = Really Like
"L" = Like
"DL" = "Dont Like"

+... RIFTS... don't get me wrong... it's an OK system... just... well, maybe the GM I had was iffy? (Thought the Atlanteans were definitely awesome...and the Coalition Kitties and Juicers and stuff... ok, maybe it was a L, just the DM was DL. ;) )... Also Palladium, that was ok... kinda neat.

Aight... Ciao--BK

Dude, I used to love 2E too. You should try Hackmaster. In the spell slingers guild, you CAN play alll those kits you always loved. The system alrady has all that darkness evil stuff if you choose to play a Blood Mage, Necromancer, Double specialist Necromancer (One who specalizes in Reanimation or Level draining spells). There are also Drak Knights (Anti-Paladins). They are also coming out with the psionics book in about a year. This is 2nd edition with a kick. Go on the disussion board and ask the players there on www.kenzerco.com and click on the dissucion board for hackmaster the roleplaying game.

Now that I can ask all you 3E players here, I wanted to ask a few questions about some of the many, many, many 3E book I see. There has been a couple that I felt I might want to convert.
1) EVIL- I see this one all the time. Is there anything good in it.
2) Kingdoms of Kalamar- Kenzer put this out and I heared that it was okay. Do any of you play in this champaine world?
3) The return to the temple of elemental evil- Is it as good as the original? Its like $25. I'd hate to buy it if it sucked.

I did buy some of the slayers guides and those kick ass. The ones for orcs was kewl.

Ghost Gamer I'd like you to play in my 3rd edition game, perhaps you just had bad experiences with talentless gamemasters, you don't need any books other than the PHB, feel free to use the hackmaster ruless to develop your character background and training but use 3rd edition stats. Email me if you are willing to give 3rd edition another try. Darkquixoticcrusader@freemail.com.au

Ghost:

1) Quite good actually, a bit better than book of vile darkness (except for the art)

2) Quite good as a setting but some of the rules and prestige classes are so so.

3) arrrgh! Don't waste your money, I've read it, some friends have played it, man it's like what highlander II was to the first one... oh no, I hope they don't make three more bad modules... ; )

aethereal, thanks for the invite. What state do you live in? Im n CA.

Thanks Sam, I was REALLY close to buying Temple part two, but it was like $25. HM is comming out with one too. The only problem with the HM version is that it's too close to the original. We played "Smackdown the Slavers" and I knew almost everything about it because I ran the original about a year ago. HM is commimg out with "Temple of Ornimental Evil". I don't mind that they are very similer because most of the really olf ones I had never played. I am going to run Robinloft really soon, but I like it a lot.

With the whole Wizards announcing D&D 3.5 (lame but whatever), what do you think of this change?

Me, it does seem like a way to force those "poor" D&D players to buy new books again since it seems very quick compared to how long the game has been out. Now those "poor" D&D players are complaining that they don't want to buy new books. Does this sound familiar to you?

Well it does to me. Go back a couple years to when 3e was to first come out. Lots of 2e players complained that they would have to buy new books and others were all for this new 3e. You had hardcore 3e supporters before the game came out telling 2e guys/gals to convert from their "dead" system. See, they killed our system and pretty much got a whole different game system to give D&D a new feel. Sure the business is about money but it's also about a game people love. Who here was sicken by the crappy conversion book from 2e to 3e. It was such a joke.

What I'm trying to say is now all those 3e people who practically laughed or insulted us 2e people about us not wanting to covert or buy new books and now the same people complaining about 3.5 doing the same damn thing to them that 3e did to us.
And the supporters are glad to see better rule changes to 3e(which I'm sure are needed) but wasn't the whole point of 3e to be, in essence, the be-all-end-all system. 3.5 basically goes back on what Wizard was trying to do. They said books in moderation and ease of use. Look at the D&D section, does that look like moderation? They practically reprinted every core 2e book. Hell I was surprised to see an Arms and equipments guide for D&D. It's like the rules for 3e keep getting more compulated(thus 3.5). They even put a monster book out(a wanna be Monster Matrix).

D&D has betrayed it's players on it's quest for more money. I doubt it was just rule changes that prompted the change. I'm sure sales aren't what the used to be. Especially when the raise the core book prices and the bad material they put out. Bonus is I'm sure it will a hell of alot easier to convert to D&D 3.5 then it was for 2e players to 3e.

I'm sure everyone here knows I'm a hardcore HM supporter. Sure it feels good to see so many 3e players be screwed over like us 2e/1e players. Divine justice I say. Hell, I'm sure if I hear a 3e player complaining, maybe I'll give them the good word of HM. But at the same time, it's a crime what Wizards/Hasbro is doing to it's fan base. Hopefully more HM players for us. Maybe they'll all see the errors of their ways.

Either way you go, do you feel this change was needed? Do you think that D&D players are being reemed with basically a reboot of their game with 3 new core books? What does this mean for HM? What does this mean to d20 publishers(will they have to redo their systems?

Why do you think they did this? Bad sales? Burnout from open gaming license? Hackmaster, the better game? Or just an honest try to fix bugs in the system?

Sure, I'm HM all the way. I've played 3e but not a big fan of the system. I just know that Wizards doesn't seem to care as much about their fans as the folks at Kenzer. In content and quality, Kenzer kicks ass. Hell, if I ever play d20 again it either Star Wars(I liked it) or buying Kalamar(which seems like a damn cool campaign).

What do you think? Oh, and there was no intention to put down 3e players. Just the Hackmaster in me I guess. You read the back of the PH enough you start to think the hackmaster is "the single best game ever." Plus it was game of the year for 2001!

Ghost Gamer, the game is run by Email so where I am doesn't really matter now does it, the advantage of PBEM is that the DM can think about what he is going to type and the actions of the npc's so game reality is easier to maintain.

I played Temple of Elemental evil, and the party managed to skip like 80% of the book, the DM was furious it was dead funny to watch though.

Hackmaster, from a player's standpoint, I think they would have been better off printing more adventures than source books. In the same way, Nintendo is better off making more videogames than consoles to play them.

Unfortunately, the reality of the publishing biz is that more people buy source books than adventures (only the DM buys adventures), and there's a bigger profit in them than in flimsy little magazines. So, following the money, we can see that the gaming company will try to publish more - but that's their problem.

As a gamer, my job is to buy the materials which support my system. Those materials are the core books, the adventures (from Dungeon) and one worldbook. Period. No others allowed, not even if they are kewl.

We'll discuss the desire for 3.5, which now has had the benefit of even more playtesting and experience than 3e (which itself was more playtested than any other RPG). I suspect that we'll "upgrade" to the new set en masse, because it will enhance our played experience even more than 3e did (and as 15 year gaming veterans, we were very pleased with what 3e did), but again - no "extra books".

Re: HM4Life
"Why do you think they did this? Bad sales? Burnout from open gaming license? Hackmaster, the better game? Or just an honest try to fix bugs in the system?"

Why indeed…
I think all of the above in varying degrees (well to be honest I don't think Hackmaster had anything to do with it though)
3.5 won't be as big a change as 3E was, I see it having the same effect as Unearthed Arcana had when it came out, although it will be more in the lines of what "players options" had on 2E. Same basic game logic, but with a patch.

I don't know about the sales not being as good. The guy that I know that is running the Gamning store (Adventures Guild in Riverside Ca) said that they have 75 books on hold for people. He was happy about that. I don't think Wizard PLANNED to have a 3.5, but there are a lot of homebrewed rules for that system. To tell you the truth, if HM came out with an improved version of thier PH I would probably buy it.
Hackmaster has an errata section on the website that corrects mistakes, but its a pain to remember what is changed and whats the same.

Any answer to my invitation Ghost Gamer ?

Actually, I think there are two reasons for 3.5

1) Tweeking the system and making it better, which soooo possible if you've looked at the FAQ and Errata sections of their site.

2) Rake in some more of our cash.

Aethereal, thanks for the invitation, but I think I'll take a rain check. I have a lot of crap I'm doing right now and I don't want to have to learn a new system.

I appretiate the offer though.

Sam, are there a lot of gamers in Quebec? Do you have any problems finding players?

Actually there are many gamers in Quebec (well in the english and french communities, natives aren't so keen on it).

As for finding players it ain't that hard, I think Quebec City (where I live, hence the name) has one of the highest number of gamers per capita (if you believe the gaming stores' owners.)

Finding good players... well that's another story

Do they have the books printed in french? I've only ever seen 2E Players handbook printed in spanish once. Thats about the only time I've ever seen a gaming book in another language other that english.

Sam are you going to GenCon this year? It's finaly going to be in my neck of the woods this year (San Diego ,Ca.) . Ususlly its on the west coast.

Ghostgamer--

1) EVIL- I see this one all the time. Is there anything good in it.

...What a book... one of the few reasons I play 3E... My first *real* character was made with this book. The character I selected was strange, but now I know how to abuse it's potential.
1st go around: Half-Celestial: Monk/Fighter/Clr/Bargainer(from Evil). Domains: Lust & Corruption -- Lust -- Clr Lvl adds to Cha related scores (diplomacy, bluff, etc) -- Corruption 1x/day know what one creature wants most in life.
monk for combat type stuff..
Bargainer (5th level is the only real cool thing -- no drawbacks unless you want them).
Anyway -- Why to start w/ Monk -- get secondary arms (proficienct, because well, you're a monk)... Fighter to get all those weapon proficiencies/bonus feats/Clr cause domains rule if you know how to use them.
Anyway -- aim for 'Shapechange' --granted it's a -1 int, but who cares. ;) If you get it once, you can change shape 1x/day....that's good enough ;) (two is better, tho) -- get into a Pit Fiend form, and you will rock the world. Regen 5/rnd, +3 or Better (Holy, etc) to cause real damage. Poison, SR, Good str, Immunities, flight (if you didn't already have it as a half-celestial), etc... ... miss that character. ;)

May try hackmaster... definitely miss 2d... 3d gets boring sometimes... although, with all the 3d books out there (sword&sorcery, wiz of coast supplements... makes it almost worth while to play again)... "Chirgeuon" (may mispell this) -- anyone read up on this? Turn self/others into flesh golems & cut parts from other creatures to boost yourself/others... rock on! ;)

...K... next 3.5...what's it all about... Well, for us 2E types... around 96 they came out with 2.5E (Black Books of doom, reprinted... Players Handbook, DMG, ...can't even really remember the three books they came out... Spells & Casting...Combat & Arms? ...one focused on spellcasters, others on fighter types, let wizards wear armor, gayed up all the races (couldn't play a drow per 2E, had to play a half-assed drow). And when that flopped, 3E planning came into hard core.

I'll admit 3E is 10x easier to play -- unfortunately, now, when you get a group of people to play with -- you have to baby them with the rules *EVERY TIME* because they can't read the friggin book... where as in 2E -- it was simple... ;)

...I miss the hardcore 2E guys who know what they were doing. There is no "learn or we'll dump you" mentallity from 2E... it's "wow you remembered one new rule so you can stay" type environment..

;)

Ghostgamer said:
Do they have the books printed in french? I've only ever seen 2E Players handbook printed in spanish once. Thats about the only time I've ever seen a gaming book in another language other that english.

Yep. Saw one in Antibes (Southern France once) weirdly at my wives old friends. Her girlfirend had got hubbyinto it and they certainly had a French PHB.

- Greyshirakwa

Dear Neph,

I think we’ve reached a common point of disagreement over previous editions and 3Ed.
And I doubt we can convince each other by logic or debate.

I think this is the nub:
I get the impression that you see – or experienced – some of what you describe as the arbitrariness of previous editions as putting the power in the hands of the DM. And it sounds as though you had that power misused against your gaming groups to turn the session into essentially dictation sessions.
I didn’t have that same experience. The vast, vast bulk of my DM’s realised this:
“The main point is the players have fun. If the DM enjoys himself, that’s fine, but incidental to the first point.”
Those same bits which you describe as arbitrariness were used to come to an agreeable set of solutions/rules which enhanced the gaming experience for the rest of us.
In essence, doing the same in the game which precedent does in UK law.
Now, I wouldn’t call these House Rules, since they weren’t new things, but agreed extrapolations of what was there.

I am afraid I find your argument about ‘why not have a save vs. gunshot or a save vs. teeth’ ridiculous.
Here’s why:
Sure, the previous save categories weren’t exhaustive. They weren’t meant to be. They were normally used as ‘class’ saves. E.g. save vs. Breath Weapon could be used for any reasonable substitute situation. Each group could creatively agree what was most fun (the point of all this) or rational to them.
Reflex Save is too restrictive. Yes, it can be cinematic. But then again, doesn’t it also allow rules lawyers to say things like “Why can’t I dodge a bullet then?” (the moment you introduce muskets or similar. So now you have save vs. gunshot….and I think we agree that’s not good.

Neph said: And If you had that , the game would be good then?
[Dodge skill]
Now you are being fatuous. What I was trying to do was to take your point about reflex saves and say : There is a better way to do it. And this way opens up more options to players. Essentially dehomogenising the game and eradicating the need for prestige classes. Instead of needing more source books (we agree, I think, that they rarely add much), there would be a natural (elegant?) way of creating specialist classes from core rules. No need for feats. No need for extra expense. Having a 'Dodge' skill (instead of a Reflex save) is just one way to use a more globally applicable skills system.

I certainly don’t think any one thing would make 3Ed (or d20 system) a good game. There is far too much broken in it for this to be true. (Evidence is the large number of official errata, the move so soon to 3.5Ed.)
I do think something needs to be done to make it more than a mediocre game.
If you are really interested, I don’t have a problem with putting forward ideas on how to fix 3Ed an de-vanilla it whilst also making it cheaper for the fan.
I am not a game designer. I am an interested fan of RPG and a D&D – phile. But I am prepared to put forward positive ideas to try in the mill of debate.

By the way , on the Touche point. Here in the UK, one commonly uses it as a marker in conversation to say – I think I’ve made my point, what is your response. I wasn’t trying to say I’d won the argument. I was asking for a rebuttal.
- Greyshirakwa

Greyshirakwa-

Sorry this post will be very long. I ramble.

You might have a point on the dodge skill versus reflex save. At the very least, its something which reasonable people might disagree upon.

But your defense of the old system's saving throws is a loss, and you might as well give it up. Just because it is possible to lawyer both systems doesn't mean that its more possible to lawyer one system than the other. There's a lot more clarity in what a reflex save does and does not cover (things you can somehow dodge) than what a "saving throw versus breath weapon" covers, considering that often it covered things which were nothing like a breath weapon, like varying spells. Not to mention the fact that the saving throw progression was erratic and lacked a cohesive explanation. Why did a particular character class have better saving throws versus breath weapons than another, but weaker saving throws versus rays? It never really explained, it just was. At least a rationale exists behind the fortitude, reflex, and will saves, and the way they are modified by ability scores.

On a different topic- I feel there's actually something very good to be said about having a wide variety of feats instead of a purely point buy based system. The wide array of feats and prestige classes can be thought of as what are called "enabling constraints." Basically, they are rules which restrict player actions in a way which makes them, in the end, more free. This seems odd, until you realize that, for example, it is impossible to have a grandmaster chess player if there are no rules to chess. Likewise, it is impossible to create a character who is the best possible archer/sniper if the rule system is not complex enough to firmly differentiate that character from everyone else. Having one grab bag "dodge" skill risks making every character who is good at dodging the same. I'd prefer to avoid that. 3rd edition provides a number of different ways in which a character can "dodge." He or she can have a high dodge bonus to their armor class, allowing them to dodge attacks. They can have a high tumble skill, allowing them to dodge enemy attacks, even ducking between their legs. They can have the mobility feat, allowing them to run past enemies without being struck. They can have a high reflex save, allowing them to leap out of the way of certain types of dangers quickly. If there were just one overall "dodge" these distinctions would be lost.

This is not to say that the system is perfect, or that there are no other worthwhile systems. But its not good to just rage against "the man" and throw out a system because its big and popular. Sure, flaws exist. For example, the "balance" skill and the reflex save tend to overlap in a lot of published adventures. But, this is an inconsistency which can be ironed out within the game, as are many of your examples of "flaws" in third edition. They don't justify throwing the whole thing out.

Likewise, the use of feats instead of a point buy actually has some benefits a point buy cannot match. Point buys only work for things which lie on some some sort of linear scale. Dodging is an example. Anything with a percentage chance of success can work on some sort of point allocation system. But other skills cannot. For example, someone is either ambidexterous, or they're not. It would be difficult to justify someone being half way ambidexterous. Feats often work as a means of handing out abilities that a character either has, or does not have. Same thing with class abilities, especially prestige class abilities. You either know how to turn yourself into a tiger, or you don't. You can't have 15 points in a "turning into a tiger" skill. The implications would be bizarre. That's why a lot of game systems have something like this. You might be able to blend it with your point buy system, but if you do, you're still in a situation where you've got a massive list of "attributes" that one sorts through and selects. And on top of that, you're stuck trying to justify why it is that one's ability to get shot with an arrow and walk away trades off with one's ability to use one's left hand dexterously. It doesn't in the real world.

So, the system isn't perfect. No system is. But its not abysmal, either, and demonizing it as the enemy of all that is good and pure gaming is too hasty.

In my humble opinion, the biggest flaw in a wide array of other systems that 3rd edition fixes is the way in which the difficulty of a particular task was often set by the game master. There's no point in investing heavily in the street smarts skill in a game of vampire the masquerade if the game master is going to see your heavy investment, and adjust the difficulty of your dice roll up to make it "more of a challenge." If the game master is going to make sure that you have only a 50% chance of success no matter what, you might as well put the points elsewhere. 3rd edition restricts the dm HEAVILY on these issues. If theres a particular check to be made, describe the situation, and then look up the characteristics of the situation in one of the many provided charts. Trying to do a running jump 15 feet from one rooftop to another, then run 30 feet? The second rooftop is slanted at 45 degrees, and the shingles are slightly wet from the rain? The difficulty of that check is a dc 20 for the jump, and a dc 25 for the balance check. If the player knows the rules, you can say "the distance is about 15 feet, and the other roof is slanted and slippery from the rain," and the player can look at his sheet and know roughly whether or not his character is good enough to succeed. He can also decide ahead of time if he wants a character who is good enough to accomplish that, and then he can design the character with these goals in mind. If the dcs are set arbitrarily, then the player is subjected to the dms whims as to whether or not he can complete this task. Under one dm he might easily succeed, but under a different one he might always fail, even when using the same character. This is not good roleplaying, or good gaming, and its what less comprehensive systems subject the player to. Sure, having a system which does this leads to a lot of number crunching. I'd argue its worth it, you could reasonably disagree. But I'd say that flat out declaring the system "bad" is too simplistic of a plan.

Grey,

I am not entirely sure why you think 3e such a terrible system other than you have not had that much experience with it. Personally, I felt the way that you did when 3e first came onto the scene. I hated it and I let my hatred form an opinion before the game ever came out.

It took me six months to allow my curiosity to succeed and buy the books. I learned the majority of the system in 4 hours just by making characters. Not only was 3e intuitive, but easy to understand. Yes, it took me a while to get my head around AoO, but overall, it was better than 2e and far less complicated.

Just the fact that it took me 2 hours to make 6 characters was enough of an indicator to me. Character creation in 2e could be described as arcane as best and I KNEW all the page numbers in the old manual for creating a character.

Your dislike of 3e saves is puzzling. They are far more balanced and easier to handle in game. Where in 2e I had to constantly look up the saves, in 3e they are so intuitive that a GM can correctly identify the needed save on the fly. I'd much rather game than spend my time perusing books!

Ok, enough about saves though. I want to reply to your "vanilla" comment. Dnd is SUPPOSED to be vanilla. That is its strength. It is generic enough to apply to a variety of fantasy genres.

DnD is not a "system" that should provide the flavor for your game. That job is for the GM. There are plenty of packaged worlds for flavor and dare I say it homebrew worlds can do anything you want!

Most people I know value a system that allows them to do anything they want. You can restrict here, create there and come up with something full or rich tasty flavor and have a transparent rules set that allows both players and GMs to be creative.

You're arguing for a more restrictive rules set and I wonder why...

Dave

Cadfan said:
They don't justify throwing the whole thing out.

And I don't remember saying that.
One point I constantly repeat is this: 3ed is **not** the finished article. My point is that there is as much broken in it as any previous system.
Let me state this clearly: it's on its way. It's not there yet. I am not suggesting scrapping it. I am suggesting it can be improved.

Cadfan said:There's a lot more clarity in what a reflex save does and does not cover (things you can somehow dodge) than what a "saving throw versus breath weapon" covers...

Sorry, you may have missed a large part of the previous stuff over in the 'Homogenous' thread. I came
to this one because me and Neph had gone way off target.
My basic argument goes like this: reflex save is too restrictive - it says you can only dodge it. 1/2Ed left it open to the DM to describe how breath damage was saved from. This leaves options for more commonsense (or more cinematic, if you want instead) solutions. The next point was to open up variation in saves to various classes.
See below -

Dave said:
I am not entirely sure why you think 3e such a terrible system other than you have not had that much experience with it.

Wrong in every particular.

Dave said:
Your dislike of 3e saves is puzzling.
And then said:
You're arguing for a more restrictive rules set and I wonder why...

Sorry. Wrong and wrong.
Point 1: I am arguing for a way of providing more logic to saves. Here's why -
In 3Ed, your save ability (and NPC's) can be reasonably guessed at and meta-gamed by saying things like "Hmm, fighter, good fort save, reasonable reflex, crap will save. So it's a hypnosis spell for him" etc., etc.
It's also difficult to reason why as you go over a level and change to another class, say from fighter to rogue, your reflex save goes up so well instead of your fortitude. After all, all the previous XP you earned were probably from whacking bad guys.
What I proposed instead was that you have a skill in saving. PC's could therefore argue that the next time they trained, by putting 5 skill points in WILL, they should have a higher will save.
Players could then hone their characters even more.
This is less restrictive, not more.

Cadfan said:
But its not good to just rage against "the man" and throw out a system because its big and popular. Sure, flaws exist

Correct. See the other thread on Homogenising.
What I am suggesting is fixing the flaws.
Although I do rage against the man - but only because of WOTC's tactics, not because 3Ed is big and popular.

Cadfan said:
You either know how to turn yourself into a tiger, or you don't

Agreed. Except that is called a supernatural ability or a spell. Not a feat. So I wouldn't suggest replacing it with a skill.

On the subject of Feats:
Keep them or don't keep them. Really don't care. This should be a matter of player enablement. What I am trying to pint out is there is another option, which could make more sense.
The way to allow characters to mould themselves even further is to have specialist skills.
Take the ambidexterity feat. Part of the solution is to replace this with a skill in 'twin weapons', and let PC's build up the skill. It has a simple proviso, that fighting with 2 weapons is capped by the Base Attack bonus.
So a BA of 10 would only allow a maximum BA of 10 in twin weapons. If you only had BA of 9 in twin, then that would be your max.

Cadfan said:
You might be able to blend it with your point buy system, but if you do, you're still in a situation where you've got a massive list of "attributes" that one sorts through and selects

I disagree. The simplest and most elegant system I ever played was Bushido. It was completely point buy, but th eothers had mad everything fit together - skills, attack chances, spells etc. It also had the greatest relation to real world fighting I have ever seen (from the view of 20 years of martial arts)

Dave said:
DnD is not a "system" that should provide the flavor for your game

I disagree. I apologise for descending to pedantry here.
I think systems give flavour massively. e.g. Deadlands, Call of Cthulu, Bushido etc that can bring to life a particular era of history or fantasy world.
I believe the GM then gives atmosphere - horror, action, local campaign background etc.
I don't want to get into semantics aboput flavour and atmosphere, I simply want to point out that there are two distinct ingrdeients to a game session going on.

- Greyshirakwa

Greyshirakwa said-

My basic argument goes like this: reflex save is too restrictive - it says you can only dodge it. 1/2Ed left it open to the DM to describe how breath damage was saved from. This leaves options for more commonsense (or more cinematic, if you want instead) solutions. The next point was to open up variation in saves to various classes.

This still leaves some big problems. Why should all characters if a certain level have the same save against breath weapons? In the old system, a fighter with a strenght, constitution, and dexterity all of 18 would have the same saving throw versus breath weapons as a fighter who had somehow been cursed, and had all of his ability scores reduced to 3. There ought to be some variation based on the character.

Also, I do not think it is necessarily meta gaming to evaluate that a will based spell is better on a fighter, a reflex based spell is better on a druid, and a fortitude based spell on a wizard. That can easily be explained in game terms. The character observes, "oh, its a sneaky, quick little guy in light armor, and his hands twitch. Good chance he's going to be too fast of a little devil for me to hit him with this lightning bolt. Better go for hypnotism." Or, "frail little wizard, hunched shoulders, but his eyes burn angrily... his mind might be too strong for me to vie against, but I'd bet he'd be easily drained of his stamina... what necromancy spells have I memorized today?"

I don't see the ability to do that as necessarily being a bad thing. It allows the character to draw logical conclusions about the world he is in from descriptions of his foes. I approve of that.

As far as feats versus supernatural abilities and class features, there's some serious overlap in this game. I tend to treat them all as the same kind of thing, since the only functional difference between a feat and a class skill is that a class skill is exclusive and automatic, and a feat might not be. I think the similarities between the way they both work in game terms is shown through the way so many feats mimic class features, and so many class features are bonus feats.

I think you ought to view feats as a kind of point buy system, frankly. They work as a point buy method for abilities that normally couldn't be purchased in a logical manner using skill points. Since the knowledge of how to do a power attack is something you either have or you don't, and a skill in it isn't reasonable, you instead have a "feat slot" that you can fill. You spend this slot to obtain the feat. You just get a lot less of them than you do skills. That's how 3rd edition mitigates some of your complaints. If you want to be able to spend to increase your will saves, you can spend a feat to get iron will, increasing your will saves by 2. I do this on a regular basis with my characters.

As far as a "2 weapon fighting skill," I think that might create more problems than it fixes. You'd be at risk of having a system where a character with a base attack of, lets say, +12, picks up a weapon in his off hand and suddenly attacks like a 3 year old instead of a hardened warrior. You'd have to figure out some way of keeping the abilities reasonably related to one another, and I'd bet that would just create as many problems as it fixes. In the current system you can spend feats to improve your ability to fight with two weapons. But, if you don't, and you're an accomplished fighter, you can generally fake it reasonably well, if you insist upon trying. That same fighter in 3rd edition could wield 2 short swords with base bonuses of +8 for his good hand, and +4 for his bad hand. That's not so unreasonable for someone with no education in two weapon fighting, and he could improve it by spending a feat (think point) on ambidexterity, to make it +8 and +8. He could go even farther by spending another point on two weapon fighting, making it +10 and +10. This seems reasonably fair.

As far as systems creating flavor, I suppose that's true, to an extent. I tend to play in home brewed worlds though, so for me that's less of a concern. I wouldn't want to be boxed into a particular flavor of campaign, because it might contradict what I'd like to do as a DM. That's why I'm not bothered by the way in which 3rd edition is so "vanilla fantasy." My last completed campaign was a short, 8 session series I did with some friends. It was a low magic world, lots of nonmagical opponents, low magic in the party, more normal fantasy novel flavor than d&d high magic flavor. It worked just fine. The mechanics of the system certainly did not add anythign to my flavor, but it didn't detract by any means.

Perhaps what would at least somewhat please you would be if the writers of the various systems that are transferring to a d20 based mechanic would step back and take the extra time to make sure that the game still "felt" the same? You mentioned before thigns like paper clips to mark ammunition, and poker chips that were turned in to activate certain abilities. I'm not totally familiar with deadlands, but I'd bet these could have been brought over to a d20 version without much trouble. The paper clips, if nothing else, seen an easy transfer.

Cadfan17 said:
Since the knowledge of how to do a power attack is something you either have or you don't, and a skill in it isn't reasonable

No it isn't. And yes it is reasonable.
Like any human ability or doable action, different people do it at different levels.
There are very few things in martial arts which people just cannot do. Normally when they can't its poor or nil training method.

- Grey

Grey,

You keep bringing up systems tied to specific worlds such as deadlands. In this case, you're right in saying that the system adds flavor to the game itself. If a d20 version of it has come out, then I would blame the designers for not correctly bringing the flavor over from the previous system.

DnD, however, should be a vanilla system that remains transparent for most players. In the case of DnD, the GMs are supposed to provide the flavor. 3e allows GMs to make wildly different worlds rather than railroading you into a specific type of campaign.

If you use the deadlands system, you're pretty much forced into playing in the world they provided. It's not that the small publishers are competing against d20. There is a reason that DnD has always remained the most played system. The small publishers have to compete with GMs! If you lump homebrew worlds as a class, then I guarantee you that no small publisher or alternate system comes close to matching the numbers.

Systems like deadlands have always had to compete with DnD because it allows GMs to make a world that fits themselves and the group. Thus, the strength of DnD is the vanilla. This is while generic splat books always outsell FR books. People want options to use in their own worlds. Not a forcefed system that makes you use their own world. Homebrew is king.

When these small publishers choose to d20-ize their game, they are allowing people to easily pull aspects of their worlds out for people to use in homebrew settings. In this case, homeogenization is good because people will be more willing to sample a world that they would not previously have viewed. This may actually get them to want to play the original system.

Personally, I never use to pick up non-TSR?WOTC stuff before 3e. Now I have a whole bookshelf of things by other publishers. I just do not want to learn a variety of systems. I do not have the time or money to try all these new systems nor do my players. With d20, you can book one flavor book as a GM and you do not have to force the other players to buy books because you want to do something differently.

Ok, as to your save argument. Any character can choose to make a low save better. A fighter can choose to have a higher wisdom, and then take iron will as one of his large number of feats. Or not. It's up to the player to decide rather than an arbitrary system telling you how it's going to be. Just like those who complain about a fighters lack of skills. Just have a smart fighter! Nuff said.

Skills system: Horrible idea. Why? Because it suddenly becomes overly complicated to create characters. My players complain already if I threaten their free time outside of game. Most people want to be weekend warriors. They do not want to spend hours on creating a character, then more hours updating said character. People have lives outside of game and they will use a system that allows them to spend a minimum amount of time creating a character.

d20 is a wonderful compromise with skills and feats! It's perfect for MOST people. If you and your players want to play a more complicated system and have them time, then power to you. As a GM, you can rule zero things to add complication.

As an argument, I would say that the 3e rules are far better and less broken than previous editions. And we have 3.5 coming, so maybe it will be even better.

Dave

Dave said:
It's not that the small publishers are competing against d20

Go and read the Homogenisation Thread. I think you will find that opinion is against you. Also, the one game publisher who did join in that thread thinks he is competing against d20. He doesn't want to, but he has to.

Dave said:
Skills system: Horrible idea. Why? Because it suddenly becomes overly complicated to create characters.

I think you have left logic behind.
a) d20 is already a skills based system. Admittedly, skills plus feats, but still skills.
b) There is absolutely zero reason why skills based systems should take longer to roll up. Take old fashioned CofC - about 20 mins per character with no s/ware. Or Bushido, about 15 mins.
Admittedly, there are systems were rolling up takes a long time. What I am saying is there is no need for it to be complicated.

Dave said:
Any character can choose to make a low save better

Then why do you seem so dead set against freeing up player choice even further? Improving saves by feats is OK. No objections to that. But all it does is frontload classes with lots of feats to have better saves.
What about all the classes who aren't fighters or don't have need of the feats because they were frontloaded with skill advantages - i.e. rogues.
All I am doing is saying there is a natural progression happening in 3Ed. I am suggesting a way of simplyfying even further whilst opening up more palyer options.

Dave said: If you and your players want to play a more complicated system and have them time, then power to you.

Quite the reverse.
What I don't understand is why anyone comes up with an idea which isn't WOTC-derived, the howl of theological protest screams loud.

Dave sadi:
d20 is a wonderful compromise with skills and feats! It's perfect for MOST people.

No, its OK. Not wonderful. If you think its perfect, then fine. (But go over the divided opinion on this site in any number of rants.)
I am glad you and your gaming group think its the last word in RPG. ----What are you going to do when 3.5 hits the scene? Which by your definition will not be perfect.
Or will it be even more an more perfect? Duh!

Cadfan said:
As far as a "2 weapon fighting skill," I think that might create more problems than it fixes.

Nope. I've played a couple of systems where the above was the case. It fixed all sort of stupidities which skills plus feats gives in this particular case.
Also, I've done two weapon fighting (sticks). Believe me, you do fight like a 3 year old for awhile. It is not quite a totally new skill, but it certainly feels like it for a while. so having a specialst skill would be elegant in that it reflects real-world experience quite well.

Cadfan17 said:
I do not think it is necessarily meta gaming to evaluate that a will based spell is better on a fighter, .....

We have to choose to disagree here. This is definitely meta-gaming of the highest order. Why should thieves look small and twitchy. If the rogue is any good, he definitely won't look like one.
Don't get me wrong, I have no objection to players wanting to stereotype in this way. It's part of the enjoyment. But they shouldn't have to do it. It also opens more options for both player and DM.
As an example, let's just suppose you are allowed dodge skill. Let's suppose it can be used to either save or else actually dodge blows.
In 3Ed, you would probably have to take, dodge, mobility, spring attack, lightening reflexes and alertness. (And possibly 2 levels of rogue to get evasion.)
Quite a lot of feats. So great for fighters, crap for everyone else.
In 'skills-based 3Ed', the same could be achieved by putting skill points into 'dodge' and any class could do this. So developing a highly dodgable druid or fighter isn't too much of a problem. And no-one gets a frontloaded advantage.

Cadfan17 said:
Why should all characters if a certain level have the same save against breath weapons?

They shouldn't. We agree. I am suggesting that players should have ** more ** ability to make those differences greater, and not base it on so much on class.

Cadfan17 said:
In the old system, a fighter with a strenght, constitution, and dexterity all of 18 would have the same saving throw versus breath weapons as a fighter who had somehow been cursed, and had all of his ability scores reduced to 3. There ought to be some variation based on the character.

You are flat wrong on this. Anyone with scores of 3 would have had significant ability negatives in virtually all saves. DEX bonuses counted towards breath weapon saves. So did negatives.
And as is pointed out, any DM worth his salt would have invoked Rule Zero: Commonsense plus Final Word.

Just one final point I want to make absolutely clear:
I am not arguing 3Ed/d20 is shit. I am arguing it still has a long way to go.
I also don't want to be ££'s-gouged along the way by WOTC.

- Grey

Grey said-
We have to choose to disagree here. This is definitely meta-gaming of the highest order. Why should thieves look small and twitchy. If the rogue is any good, he definitely won't look like one.

That's fine. If the rogue looked like a fighter, and the pcs assumed he was a fighter, then they'll attack him in the wrong way. What's the problem?

As for a completely skill based system, I'm still convinced that you'd just lead to more power gaming and rules lawyering. I mean, you even argued that power attack could be a skill. How does your ability to power attack trade off with your intelligence? At what rate would it trade off? Would you have separate types of skill points for different types of things, or would every single character ability go into a massive grab bag? I suspect that if you did the first option, the system would get bizarrely complex, as pcs started allocating skill points, ability score points, greater skill points (for abilities that don't make much sense as skills) and so forth. If you did the second, you'd get crazy power gamers. It would start to look like vampire looks when the dm lets the pcs all play pure combat machines, and ignores the humanity points rules.

As for the old system, I was referring to d&d, not ad&d. I never played ad&d, but I did play the other. You might be right for the original, I haven't got my rule book at college with me. But I don't recall ability scores affecting saves in any way.

Grey said-
Quite the reverse.
What I don't understand is why anyone comes up with an idea which isn't WOTC-derived, the howl of theological protest screams loud.

No offense, but it kind of looks like you're the one giving theological screams of protest. WOTC can't gouge you unless you let them. Thanks to the SRD, my gaming group, in total, has spent about 40 dollars on 3rd edition supplies. Thats shared out amongst 5 people. (Ok, ok, 2 guys each spent 20 dollars. But if we wanted more books, the people who haven't paid for anything yet would buy them.) I haven't heard details, but when 3.5 comes out, won't it be covered by the same OGL? That is, I can just download it for free, instead of buying a new rulebook? And as far as your complaints about the relationship between atmosphere and game system, I still maintain that the publisher can do a lot to make it work out. If they choose not to, that can hardly be blamed on WOTC. Regarding your comments on the d20 system's character generation, this is an issue with no clear answer. After all, you're basically saying that an ideal gaming system that hasn't been written yet would be a lot better than d20. Ok, that may be true. But, for my purposes, d20 allows me a rules system that lets me quickly handle action resolution so that I can get on with creating a world in which my players pcs can do their best to undermine a totalitarian regime through the creation of a small resistance movement that meets secretly in the country, through performing a series of high profile robberies and pranks that let the public know resistance exists, and through sabotaging key government centers which help control the public. This sort of high skills high social interaction game works just fine under d20. All the pcs have interesting skill sets, a degree of spells, and their own niches and personalities in the group. d20 is working just fine for us, and the fact that I'm spending money on it is something I'm ok with. You seem to think that my money spent on d20 is somehow destroying your right to game as you please... I find that paranoid, and, well, I'm still sticking with a system that has functioned perfectly for me, and not got in the way of the game I want to create. I'm not going to change systems just for you.

Cadfan said:
. How does your ability to power attack trade off with your intelligence

It doesn't. It trades off with your skill point allocations
Just like skills ** already ** do.

Cadfan said:
Would you have separate types of skill points for different types of things, or would every single character ability go into a massive grab bag?

Yes. Why not?

Cadfan said:
I suspect that if you did the first option, the system would get bizarrely complex,

You suspect wrongly. Refer to Runequest for option 1, to Bushido for option 2.

Cadfan said:
WOTC can't gouge you unless you let them

Unless, of course, I would ** like ** to buy some off the shelf stuff, because like you I have a life too.

Cadfan said:
Ok, ok, 2 guys each spent 20 dollars

Yeah... I know, I know. I'm one of the mugs who normally finishes up spending the 20....sigh..

Cadfan said:
No offense, but it kind of looks like you're the one giving theological screams of protest

Duh? I'm not the one saying won't change, can't change...

Cadfan said:
you're basically saying that an ideal gaming system that hasn't been written yet would be a lot better than d20.

Please don't recast my words. I have not yet referred to there being any ideal system.
I simply said there are ways to improve 3Ed/d20 to make it easier.

Cadfan said:
You seem to think that my money spent on d20 is somehow destroying your right to game as you please

Nope. Don't seem to remember saying or thinking that. Perhaps its your paranoia suspecting my paranoia ...[The Computer Knows All.....everyone is guilty. Don't know if you ever played that one.]

Cadfan said:
I'm not going to change systems just for you.

That's right. And it is ** not me ** who is asking you to.
But you will be changing it just for WOTC shortly. Whether you like your "ideal" system or not.
I am all for gamers doing what they like best.
It doesn't stop me continually asking the question - how can the experience be made better.

- Grey

Cadfan said :
which my players pcs can do their best to undermine a totalitarian regime through the creation of a small resistance movement that meets secretly in the country, through performing a series of high profile robberies and pranks that let the public know resistance exists, and through sabotaging key government centers which help control the public

My own group now playing the sons and daughters of a group who played thru what seems like a very similar campaign. (Current group of players... 15 years ago...)
It's a great concept. I hope you have lots of fun, we certainly did.

- Grey

Grey,

I think you misunderstood my point. I never said that 3e was perfect. I said that it was perfect for most people. The system is easy to learn and play. The rules are fairly clear and a number of sites, such as EnWorld, exist to help.

The system is not overly complicated, such a WhiteWolf, or Palladium. The system does not force the flavor of your game. Try playing epic high fantasy with Vampire where a group of good people are out to save the world. Ick. Not possible in that dark world.

However, you CAN play both types of game with 3e. Thus, a vanilla SYSTEM, is a great thing.

I dispute your argument that d20 is taking away anything. The truth is that the other systems have lost little market share. There will always be gamers who are drawn to other systems just to "fight the man." If anything, d20 is such a better system than 2e, that many gamers who gave up on dnd because of 2e have returned to the fold and are not playing the other games as much.

A skills system would be horrible! How long did Bushido last again? I've heard about it on the message boards, but I have never seen a book in the store. The system could not have been that great or it would have stuck around.

The main problem with the smaller publishers was always the diversity. It's a wonder that no one thought of d20 before. A few of the smaller publishers could easily have come up with a standardized system and thus could have challenged WoTC. Too bad for them...they all had their pet system and they could not work together.

I do not have much sympathy for them.

The true test of any system will be if people have fun with it. My group has a lot of fun with 3e. More fun than with 2e. Whereas most people wanted to start over by 9-10th level in 2e. My games regularly go to 20th with 3e.

Is it perfect...nothing is. Is it a perfect system for a good of professionals who work long weeks and just want to have a good game on the weekend. Yep. Will we use 3.5...yep. Looking forward to it. And I get to dowload the srd for free.

Dave

Dave Said:
The system could not have been that great or it would have stuck around.

Aaaargh. See thread on homogenous systems. And the 'if it's good, it will sell/survive' argument. I just can't be bothered to recap all that. Except to say how very North American...sales = quality....
Try the system first. It is in each and every particular simpler and more rational to play than anything d20 has to offer.
That Bushido went away had nothing to do with sales. It was due to the fact that the authors decided they wanted to author different stuff. so they simply stopped producing Bushido stuff.

Dave said:
A skills system would be horrible!

Just so I don't misunderstand: Why is it that you don't think d20 is **already ** a skills system.
It has a number of bells and whistles, but has essentially become a skills system. Or am I missing something about tumble, balance, bluff.......that make them not skills?

But here is a genuine question: Do the other thread contributors regards d20/3Ed to be essentially a skills based RPG now or not? If not, what is the nub of the game-system?

Dave said:
A few of the smaller publishers could easily have come up with a standardized system

Agreed. Right on the money.

Dave said:
and thus could have challenged WoTC

Nope. They really, really couldn't. WOTC/Hasbro is just too big for that to be correct.

- Grey

Grey said:
Nope. They really, really couldn't. WOTC/Hasbro is just too big for that to be correct.

Actually, the smaller publishers could have challenged TSR/WOTC in the waning days of 2e. The fact that each publisher created their own unique system kept them small. This has a lot to do with the nature of gamers...not enough business sense. I call it the Microsoft syndrome... everyone KNOWS that you cannot beat them, so why try?

3e is a skills system in part only. One of the things that attract me the system is the relatively small numbers of skills. I just have no desire to up my sword skill, hammer skill, dodge skill, will skill etc. when I level. It becomes too complicated.

A feat and skill system is great. Skills for non-combat and feats for combat. This provides a great balance and equals relatively small amount of updating.

And with feats, you do not have to worry about a thousand different numbers crunching together. Feats modify established stats.

Simple, easy, good.

Dave

As I read the thread above and all the Hackmaster lovers...having never even heard of that system....I'm reminded of a man named David Hargrave and his Arduin system.

Does anyone remember that wonderful open ended system?

It played much better than 2E and was much less constricting than 3E and D20 based. Had honor and family and armor rusting if not cared for.

The only good thing for 3E so far has been its use on the computer based adventures; Icewind Dale 2 and Baldur's Gate 2. There's one more I think....is it Neverwinter Nights?? Anyway...its a lot like to play 3E and have fun really roleplaying in the sense of the word, you need a PDA with all the charts and modifiers installed so you press a characters name and a number spits out.

Regardless the system hjowever, the campaign is only as good as the Dungeonmaster!

MTB

DnD it is so great,a shame is than i have like a year of no playing

I like 3e.

the BEST thing about dnd is the space for imagination. The ONLY way it's fun is with imagination. If a bunch of leveling EQ leveling treadmill people get together and play dnd, they'll be bored stiff. If just a couple of artistic people are in the group, the vanilla game is instantly covered in yummy sundae stuff....

basically, dnd is a canvas of rules to paint your rpg adventures on. Sure, they do come out with official worlds and whatnot, but the best fun to be had is in a dm making his own, or advntures exploring it.

for those of you who think dnd's hack and slash, get some imagination. Or play Planescape: Torment...hell if you haven't already, play torment anyways. DO IT!

I've got to add my two-cents worth.

Okay, first off, to establish my credentials. If you are willing to admit that I've got some experience with the RPG culture, just skip this paragraph, if you're interested keep reading. I just never enter a debate with strangers without presenting my ethos (credibility.) As the name implies, I am a woman and since I'm posting here, it's fair to assume that I'm a gamer. (I dont' know about where y'all are, but down here Gamers are pretty rare and female Gamers are practically nonexistant.) I've been Gaming for over ten years and have played in a number of different systems including almost every D&D system invented, Ars Magica, Whitewolf, The Everlasting and Fung Shui. Okay, credibility (and a little background) satisfied.

Now on to my point. I enjoy 3E emensely. The PH was actually the one and only Gaming book that I ever bought. Some of my friends actually have E3.5 and from what I've seen, it's even better than 3E. It balances the classes a bit more but also leaves room for customization. I intend to buy E3.5 when I can.

I enjoy D&D because you can have a game that's high magic, low magic, other-planer, time lords, underwater, alternate realities, about armies taking continents, all in one city or just saving the world from some Great Evil and it's all in one game system. That's priceless to me. If someone has a world that sounds interesting and it's in 3E (or E3.5 even) I don't have to learn another system.

From what I can tell, all E3.5 did was to clean up the tables (thank God) and clear up thier descriptions of things. They also changed the favored class for Gnomes and some other stuff, but since I don't have the books yet I can't sit down and catalogue the differences.

One thing I've noticed about D&D, any edition, is that it usually attracts people newer to Gaming. Case in point, how many people do y'all know who started out Gaming in another system? I don't know anyone who started out with some other system. Usually, people start with the 'original' (even if it's so different from the original original that they're two different systems) and move outward. The other way can happen and probably does, but it's not usual, at least not down here. Since that's the case, it has to keep up with what attracts new gamers.

Okay, long post complete.

Ok so sure I've been gaming only through 3 ED, and so I'm not seasoned like some of you enjoy to throw around (though I have immensely studied the industry making up for those missed years of gaming).But anyway my point is I'm actually quite angry with WOTC, mainly because they went and decided to drain another 90 dollars from our pockets, and saddly there really isn't any way of avoiding this new addition, because the majority of the major magazines new material will be realted to this new addition, and though we may be able to translate it back it still won't be worth it! So this is the whole back drop to me sitting around in my basement thumbing through AD&D books I got from one of my friends. And an odd thought comes into my head why doesn't WOTC release an AD&D 3E, or 4E or what ever way they want to number it, because at least this way not all content needs to be updated, and the books have a significant amount of diffrence from the first ones that no one would really strain to tell the diffrence if they just put in new art work, and then they also could incorporate more vile darkness and "mature content" into the books seeing as how it bears the Advanced in it's name. Though of course there are also more good reasons no to do this than there are to do it, I just would like to know that I'm spending my money on a new seprate product as oppossed to half a book upgrade, only hoping for the other half to come in 3-5 years so that I can shell out another 90 dollars ontop of all the special content!

On another note, I'm just curious as to where the over abundance of modules has gone to?! Sure there are a few out there but I would really enjoy more on a broader level scale.

I have no idea how late i am coming in to this discussion but im gonna have to defend 3e (who woulda thought?). Having read every book at least 9 times (literally. 2 much free time) the only thing i would bash it for is -

1) the books - they contradict themselves. One place they say that you can do something and in another it says you cant

and 2) d20 - it isn't always good. Like the initiative thing. You can have the slowest cha. roll a 20 and the fastest roll a 2 and the fastest would probably only get like a 10 max and thats pretty fast. there would be no way to beat the slow one. If you use a d6 or even a d10 your modifiers play more of a role than the die. (not to be used on all things like skill checks)

But otherwise the system rules. Almost unlimited possibilities for you character with prestige classes and whatnot. Now all your Paladins dont have to be Crusaders necessarily.

I hope more people get into it so i can play with them. (Also if anyone is into Amber, I've read those rulebooks a few times too)

Well, there was GURPS (Generic Universal Roleplaying System) and Heroes long before d20 came long on the wings of D&D 3E. ;-)

But yes, I like d20 3E, especially the skills system (which itself is adapted from Ars Magica). What I have seen and heard of 3.5 so far doesnt impress me. I will probably cannibalise it for a few houserules.

But then, I am not emotionally invested in D&D as The Best Game Ever Made. Yes, there *are* people who didn't start RPing with D&D. :) My first game system actually was Warhammer, followed for a short time by Harnmaster and 1st Edition Shadowrun (shudder) and Rolemaster (double shudder). I'm not sure when I played AD&D 2nd ed the first time. Yes, it was.... around. And I'm sure I must've played it. Back when I went to college, in my first semester, I met a few roleplayers by chance. One grup introduced me to White Wolf's World of Darkness Storyteller system. It was the year Mage:the Ascension's first edition had just come out, so we started a group. After that, I expanded into Vampire:tM and Werewolf (ack), and a few years later Changeling came along. There was also Call of Cthulhu, Paranoia, and other systems.

During the same time of the first Mage group, I joined an AD&D 2nd Ed group, people who only ever play (A)D&D to this day, because they don't like SF or Modern Day genres and don't want to bother with learning a new system.

There was also a third group of people who introduced me to Midgard (a German RPG), Earthdawn and Shadowrun 2nd ed.

What I learned from that is that there's a continuum of systems from "open" to "specialised".

- On one end of the spectrum we get systems that are (almost) unconnected to the actual world you are playing in, i.e. GURPS, Call of Cthulhu, Traveller. "Flavours", i.e. special magic styles endemic to one genre or campaign world, can always be added in without breaking the system.

- On the other end, we get rules systems that cannot be separated from the game world because they _define_ how things work in that world instead of just trying to simulate things like generic combat, natural laws like gravity etc. Such systems are difficult or impossible to convert into other, more open systems like d20 or GURPS. I would put AD&D, Shadowrun, Earthdawn, Conspiracy X, various World of Darkness stuff, Fading Suns into this category. (Yes, I am aware that GURPS has published conversions of Conspiracy X, MAge:tA, Vampire, Werewolf, but the results are, IMO, desastrous.)

- In between lie systems like d20 D&D which are less solidly connected to their genre and allow some customisation (see d20 Modern and the D&D compatible d20 supplements by Mongoose Publishing, White Wolf and others). On the other hand, d20 still carries the concept of Levels, and the newly invented feats. Everything is connected to those levels and feats. Which is why I groaned when I saw the d20 Stormbringer, d20 Call of Cthulhu and d20 Weird West supplements. (Level 10 archaeologists? Level 5 journalists? Level 3 industrialists? What level is a cousin to the Prince of Wales who is also a famous polo player and a writer of travel diaries? Come on, it's ridiculous.)

But at least d20 D&D has this going for it: It is solid, meaning the rules do what they are supposed to (simulate a heroic fantasy world), player classes and monsters are well-balanced, the rulebooks do not contradict each other so much that gaming becomes a matter of frustration and arguments among players and GM (in contrast, see White Wolf's World of Darkness books).

I like 2E better than 3E for various reasons. My first RPG was actually the original Star Trek RPG from the late 70's early 80's. I've also played Vampire:TM, Alternity, Star Wars (before D20) and several others-- but I like AD&D 2E the best.

1) 2E weeds out the miscreants and slackers by having rules that are just difficult enough to learn that these sorts give up. I don't like DMing for people like that and I do not like playing with people like that.
2) I have never had a problem adapting 2E rules and making my own worlds. I do it regularily and grab bits and pieces from different campaign settings- as well as coming up with my own goodies. I don't know what you guys are talking about as far as it being difficult to customize.
3)The DM has a job to do to make the players entertained and under control in 2E. I feel when I play/DM 3E as if there are too many chiefs and not enough underlings. The rules for 3E are too lax.

I guess what I'm saying is that it seems a shame that almost all of the people I know have gone back to 2E and yet there will be no new books published specifically for it- we'll have to glean and translate. It's alot like cars, I guess. The classic kind have their bugs, but that's what endears them to us. We look for that familiar logo, that akward shape and it makes us relax. Some people just have to have new stuff though, even if it's not as pretty and doesn't quite run the same. It's like when Ford redesigned the Mustang. It's sporty and nice, but it just ain't the real thing anymore.

End Ramble-

I think the biggest thing here is just play what you like. I personally love 3rd Edition and love 3.5 even more, but that's me and I don't expect everyone to like it. I know people that swear Vampire: The Masquerade is the best game ever and i hate it, but again....that's me. RPG's are like any other game, board, video, whatever. I like chess...some people like checkers, that's just the way we are and that's the beauty of having different games to choose from.....variety and selection.
So I say, play what you like, whether you role-play or power-play, hack-master, D&D, or Werewolf...WHATEVER! Do what you want and find a group that you like, because that's where the real fun is....who you game with, not what game you actually play.

Tis a fine time for 3E Players. With the release of 3.5E, 3E prices dropped. Also, the 3E Players who complain about buyuing new books aren't thinking. The new expansion is just that. A few new rules, feats, skill changes, spells, ect. Not needed, but fun to have.

I have to agree with Angrylitledwarf. Play the games that you like. We are all different. If we were all the same this world would be a dull place. Also it would have to be how well your group plays as to how fun each game is. I have met some crappy GM's and they had ruined the over-all game. I have played so many different RPG's and have like parts of them all. Here is a list of what I have played and you can be the judge on my opinion. Here it is: D+D 1st, Gamma World, Star Frontiers, Robotech, AD+D 2nd, Paranoia, Shadowrun, Gurps, Alternity, Battletech, StarWars (old version), Stargate D20, Traveler 2000, MIB, D+D 3rd, and I have even made up my own game. I prefer AD+D 2nd, but I also liked the rules for Alternity. SO different strokes for different folks. Have fun playing.

I agree with one thing, at least -- Hackmaster rocks! But I wish they'd come out with a little more detail on psionics. Since it's based on 1st edition, that's what we're using for now.

Man... talk about old-school.

Don't ever pick up Primetime Adventures, pal, your eyes will fall out of their sockets. Player empowerment and rules-light play is the wave of the future in RPG's. The DM has to keep the players UNDER CONTROL!?! HAHAHAHAHAA!

Rolemaster is awesome