It is all too easy for the GM to hide behind the screen, make mistakes, and have huge flaws in logic and planning. Through the course of any sustained campaign the players will come to know whether there are indeed any good mysteries behind the screen. By revealing inconsistencies in the story and execution the players can effectively pull down the curtain between player and GM.
Here is a whole new "world" for GMs looking for a new setting to run games in. This series provides everything: major NPCs to interact with, bad guys, a great storyline, a timeline with major events, and a host of subplots and other research material. At the very least, you will have the pleasure of watching a great story.
Another expose' on the reality behind the blissful lives of TV shows. This one examines America's favorite blended family (except possibly for Step by Step) who solved all their problems in thirty minutes.
The Gen Con EN World RPG Awards (the "ENnies") are an "annual fan-based celebration of excellence in tabletop roleplaying gaming." A panel of judges selects finalists from submissions received, and then the voting public votes publicly at http://www.enworld.org/ennies/index.html.
Halfling gunslingers toting lasers. Shape-shifting druids in an age when magic has been made obsolete by science, Dragons attacking nomads in the concrete jungles of a post-apocalyptic world. Oft times, mismatched technology can spawn player disinterest, killing the game. However, with a good GM balancing these factors, mixed genres can bring life and encourage greater storytelling than any undiluted game
A behind the scenes mockumentary of Scooby-Doo and his associates, The Meddling Kids. Are they really a band of 20something crime-fighters, or something much more insidious?
After years of rumors and false starts, it appears that the long-awaited Dragonlance movie will see the light of day. An animated film, it's currently in production, and according to numerous news sites the voice cast has been finalized. The big revelation: who will voice Raistlin Majere? None other than Kiefer Sutherland!
Sit right down and you'll hear a tale, a tale of dirty tricks. That started in this tropic port, aboard this pirate's ship. Five prisoners that sailed that day would squeal or endure. You get the point. The Prisoner and Gilligan's Island come together to examine some mysteries that needn't be that way.
Do you have a bright, creative, potentially great, new GM whose adventures just plain suck? Are you tired of running games ALL THE TIME and you want a chance to play for a change, without having to suffer through lame games? Try training your New Blood GM and teach them some tricks of the trade. This is one thing that worked for me...