Online
Microsoft today announced that the "Twilights Gleaming" event is now underway in the dynamic world of Asheron's Call. Two towns on the once peaceful Isle have been destroyed at the hands of an evil entity once thought to be vanquished. Unleashed magic forces reduced the towns of Arwic and Tufa to smoldering ash and a third town, Cragstone, has been badly damaged. New and veteran players alike are invited to take up arms against the evil that threatens the very existence of Dereth.
What's wrong with Online gaming? Online gaming seems to have less of a role playing element when the creation of the game concentrated too much on user interface and realism. I've had the opportunity to play Everquest some more to back up this point. While the system itself and the world created are nicely done, the lack of roleplaying and character depth is evident.
This year at Gen Con saw the launch of Skotos.net. This company intends to bring online role playing to a new level. Unlike Everquest or Ultima Online, there is no software to purchase. One need simply to point one's web browser to www.skotos.net and start playing. (Once they are up and running.) Skotos is the brain child of CEO and President Christopher Allen. I had the chance to meet with Christopher and get the rundown on his baby.
It's about 90% of the reason I have the internet, Online Role playing games. It's like pulling teeth trying to gather a group together for a game very often, so here's where I turn. It's a shame to have been disappointed by so many MMRPGS, so what do I look for in a game?
Most Internet game play is divided into three categories: true browser based, browser plugin based, and client based. Client based is the most predominant, plugin based comes next with Java and Shockwave creations, and true browser based is sadly last. WHY THE HELL IS IT LAST, DAMMIT!