Happen to be looking for a good time with some friends? Looking for an RPG-lite, beer and pretzels adventure game to play with the aforementioned friends? Do you look at the days of Heroquest and have fond memories? Well, do you want to know what will give you all of this? It just might be Runebound.

I have previously presented the possibility of using roleplaying as an avenue for personal growth for the player. Now I would like to shift the attention to roleplaying as personal growth for the GM, addressing three different dimensions of the GMing experience: world creation as self improvement, running the game as a self improvement experience, and leading your players into using the game for self improvement.

I was reading the latest OFFICIAL U.S. PLAYSTATION MAGAZINE (OPM, Issue 83), and on page 47 noticed a WOTC ad for the 30th Anniversary of Dungeons & Dragons. Although I can't say I like the ad (text was in the wrong place, art was too chaotic, etc.) it purports that "We Invented Godmode", the "We" being the Dungeons & Dragons game system.

Gamegrene premiered August 1st, 2000, alongside the much-anticipated release of Dungeons & Dragons 3e. With GenCon 2004 a mere month away, including new releases of GURPS, the World of Darkness, and Paranoia, it was time to once again match the buzz with a new version of Gamegrene. I present Gamegrene 2nd Edition.

Recently I've been considering different ways of refreshing my gaming experience. After all, I've played for 15 years now, and although different games and different players have brought me varied experiences, eventually one settles into a rut and it can be a rough trend to buck. Gamegrene has a stable of writers who form a strong community to support the hobby, luckily. And for my part, I would like to add an experience with a (sort of) new and long-awaited aspect of our favorite pastime.

 
 

Nik Nak is a term I use for anything extra I add to a gaming campaign. Nik Naks are things my group and I have created - for the most part, you won't find Nik Naks in the Player's Handbook of whatever system you're using. Nik Naks are also universal. You can use them for DND, Shadowrun, Star Wars, Toon, whatever.

For a new feature we're planning for Gamegrene, we'd like to know where you get your gaming news. Whether it's console, computer, or paper, we're interested in knowing the sites, magazines, and trusted advisors you visit on a regular basis.

Unless you have been living under a tombstone, you have likely heard that White Wolf has unleashed the forces of Gehenna, Apocalypse and the like to bring the World of Darkness to an end after 13 years.

A few years ago, I decided I'd try an experiment with my players. We had been playing in the same fantasy campaign for many years, but we'd gotten to the point where we wanted to start fresh. At the time, most members of the group didn't really care if we abandoned our campaign world or not. Everybody seemed to be itching to start fresh with new PC's. Things with the "old world" had gotten, well, old. Time to start over, so to speak.

Square Enix's FINAL FANTASY XI (FFXI) is the first massively multiplayer online role playing game I actually sat down to "play" as opposed to merely "dabble in". After spending 120+ hours of playing since the release of the PS2 version, I'm seriously weighing whether to cancel my account, for a number of factors described herein. The biggest issue seems to be the "massively multiplayer role playing" part.

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